I am an instructional technologist. I understand the many different ways that technology can be leveraged to support and enhance sustained change in learner knowledge and behavior. Rather than simply injecting technology into the classroom, I have a deep appreciation for how to evaluate which technologies are best suited for a goal, which techniques would be best used in my own designs, and how to share my approaches and knowledge with other practitioners to aid the diffusion of innovations. I can separate a technology from its learning usefulness and impacts, and I can also articulate how learning occurs and why.

I am a game developer. Thanks to the Applied Theories of Instructional Design and Project &l Report opportunities, I have developed confidence and competency in the game-authoring software Unity. Previously, others had used this tool on my behalf to develop and implement my product ideas, but now I can build and iterate on my ideas independently. That is incredibly rewarding personally, as well as greatly helps improve the long-term viability of my startup.

I am a learning-minded creator. I create functional learning games that align with educational psychology and how learning happens. I am confident in designing and creating graphics, interfaces, and presentations that manage cognitive load and support learning. Notably, in Visual Literacy and Learning Message Design, I learned that effective learning materials do not have to be ugly, and also that aesthetically pleasing materials do not have to be cognitively overwhelming.

ITMA has helped me develop the blend of expertise I need to continue to grow my business and my dream, and I’m very grateful for that.



Other reflections